GOALS ARA had a terrific “Intro to AR” clinic at the Conshohocken REI on March 12th. Thirty or so folks showed up to take in a stunning multimedia presentation delivered by Bill Gibbons. But then his new Vista operating system struggled to deliver the slide show. However, Bill’s seasoning in SAR, Corporate Team Building and AR prepared him well for this type of unplanned disaster. Lesson #1 in AR: stuff is going to go wrong. It’s what you do afterwards that determines your success. And Bill came through with two solid hours of introductory info and Q&A.
Right at the end of the session (and moments before the store closing time) somebody asked “what should I focus on if I’m just interested in a sprint race”? We ddin't have enough time to really do it some justice so I’m going to take a crack at answering now.
Not all “sprint” races are created equal. But largely speaking you can expect to paddle a boat, ride a bike and do some trail running together with a teammate or teammates. You’ll probably receive a map with checkpoints already plotted on it. And in some cases you may have some special tests either integrated into the race or as a field breaker at the start. Some examples of a special test might be climbing a cargo net or running to the top of a hill near the start line to retrieve the team passport/punch card.
Not every race is created the same but it’s safe to say that most race promoters will tell you what gear you must bring in order to compete. They won’t necessarily tell you what else you might find useful to improve your team performance. That’s where you can:
a.) Have experience
or
b.) Read the rest of this
#1: Know how to read a map and how to use a compass. You may be able to run all day and bike all night. But if you don’t know where you are going none of that will matter much. At most sprint races you won’t be overwhelmed by the navigational difficulty. Much of the navigation will involve following trails that are marked on the map to easily identified features where the controls will be placed. Examples of those features might be: trail intersections, stream crossings, lakes or hilltops. There might be a little off-trail navigation but for the most part if you can use a road map you’ll probably be able to figure out the navigation. When there is off-trail navigation it will most likely involve reaching an attack point that is on trail and then following a bearing or perhaps a feature like a stream a short distance to some other feature that can be identified on the map.
Want some practice? Go to an orienteering event (DVOA runs events in southern NJ, Eastern PA and Delaware), get some basic instruction and then try a yellow course to get the basics of map reading. Once you’re comfortable with Yellow (which may well be the first time through) step up and try an Orange course. This will get you a little off-trail.
#2: Minimize the weight that you carry. If you carry something it should be worth carrying. Not carrying mandatory gear can get you disqualified. Therefore it is worth carrying. If you believe otherwise please send a check for $200 and I’ll happily kick you out of the next race I direct. Doesn’t sound very rewarding, does it? ;)
Everything else you can not carry is fair game. For example: many sprint races feature some sort of a central transition area. In a sprint race that estimates 4-6 hours of competition and has two or three transitions that means you might reasonably expect to pass through every one to two hours. Provided, of course, you've followed my first piece of advice and know where you are going. Carry one energy bar, or a brownie or a bag of chips in your pack and eat it if you need it. Leave most of your food in the transition area and plan on eating each time you pass through transition. Same goes with liquid. Start with a full camelback and go train for an hour or two. Stop and check how much you drank. I'm going to guess that it will be something less than a full 100oz bladder. You can trim a few pounds of weight carried if you dial in the right amount to carry. Again, be sure to refill in transition and also have a bottle of water or sports drink in the TA that you can consume with your snack and leave behind. The more proficient you get the more you'll be able to shave this weight down. There are tons of other items that you can shave weight with and still not put major risk on completing the event. For example: patches weigh less than tubes (although having at least one tube can be worth it even if not mandatory).
#3: Know how to use your bike repair stuff. Ever see an auto racing event? Changing a tire isn't a one person affair. Somebody runs the jack, somebody removes the lugnut(s), somebody removes the wheel and somebody mounts the replacement wheel. It's precison teamwork. You can be much the same way with your bikes. Somebody should be getting the wheel off the bike while somebody is grabbing tools to remove the tire. While the tire is coming off the rim someone should be partially inflating the replacement tube, etc.... You can add ten minutes to your race time by thinking of a flat repair as racing. Same thing with a chain break tool. It can happen, so know how to repair a broken chain and be able to have multiple hands in the project.
#4: Is it a three person team? Are you using canoes for the paddle leg? If the answer is yes to both of those questions then bring something for the person in the middle of the boat to sit on. Some canoes have a built in middle seat but that is the exception rather than the rule. One easy soltion is to bring a milk crate and something to tie it to the center yoke with. If you don't provide some means for the third person to sit up they will probably have a devil of a time producing any kind of paddle power. Yes, they could kneel for the entire paddle leg. But if you think that's the best idea then be willing to be the person that kneels in the middle of the boat on the rocks and sand that are inevitably in the bottom of the boat. Be willing to explain to significant others and riding buddies how you developed abrasions on your knees while out "racing". :) Anyhow, if you don't have some sort of solution to get that middle paddler up, you'll end up with one teammate effectively being dead weight.
I could go on all day but those are my big tips based on the things that I've seen while racing. These are the big ticket items that clearly separate novice from experienced teams. And these are no cost/low cost items that will most likely make a much larger improvement in your performance than that new carbon fiber mountain bike you've been lusting to purchase. :)
Friday, March 21, 2008
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4 comments:
Professor Evil, what's an "attack point?" Is that the point in the race where the special test is escaping from an angry bear?
"Attack point" is the place where teammates start beating the navigator over the head for leading them ten miles in the complete opposite direction because they don't know how to set a heading on their new compass.
Just kidding. For the novice crowd: and "Attack Point" is a place on the map relatively close to the checkpoint that you are headed towards that you can easily navigate to and identify when you arrive (trail intersections or hilltops are good examples). You can then use this known location to launch your final approach or attack on the checkpoint.
This is really good stuff you have here. I am preparing to launch my first adventure racing "rocket" to see if it flies and, of course, I believe it will not only fly, but also be quite successful. Any advice and AR info I can get my brain on ahead of time only helps. I'll be doing the Grizzly Man in Missoula, MT with a past teammate of yours, I do believe: Ali. You probably know her? Sounds like she's a force. Wish us luck! Well thanks again for all the great advice and I'll keep checking back here periodically!
Ali is Fo Sho!! Good teammate choices are critical in AR. You should have a fun time racing with Ali. She and Bruce damn near killed at the Edge last fall. But she did it with a smile so how can you not like that?
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